Behind the door you will find 5000 credits, loads of ammo, some random items and a Large med pack. The third room requires you to expend a Power Node. You'll find an upgrade bench in the first one and a container guarded by a Necromorph in the second. After killing it and its offspring, search through the rooms to the right. Around the corner there's a Necromorph attached to the wall opposite from the entrance but since there are no explosive cans around you'll need to deal with it the traditional way. Save the game and resupply, then enter the east grow chamber. Use the flamethrower to deal with them and enter the Atmosphere Control, avoiding the broken valves on your way there. Go through the door leading to west grow chamber.Īpproach the elevator where a pregnant Necromorph awaits only to set the grounds for the attack of the crawling ones. You'll find a container and a crate on your way. Before continuing with the next objective visit the glass room – there are some lockers there, including a one with a Power Node. This way you will get to the last room.ĭispatch the Necromorph and the poison pod spoiling the air. Time for another test of your reflex – destroy the fuse box, enter the room just as the flames die out, rinse, repeat. You'll find some items and a Stasis recharger. Leave the zero-G area.Įnter the large hall – there's an elevator to the right with an Audio log out front and a container nearby. The door to the Air Filtration room can be opened in the same manner. Jump to the next room and repeat the door trick. You'll need to get to the wall seen on the picture and use kinesis to open the door. Go past the Stasis Recharge Station and into the zero-G room. Some new Necromorphs will appear – you'll deal with those by shooting the yellow growths on their limbs. Right behind the door to that area you'll find a container and a Save Station. Still on level two you'll need to get to the Refrigeration West. Deal with them, search the locker and go back towards the elevator. After dealing with it you'll see two creatures “awakening” the dead soldiers' bodies. Go into the Hydroponics control room (the door are marked with a large red logo) At the end of the room you'll find another pod. There is an elevator in the western growth chamber – take it to get to the second level. On leaving the room you will be attacked by a fat Necromorph that “gives birth” to the small crawling creatures you met before. Second of our objectives is right behind the door to the Inner Greenhouse A. Kill the necromorph and check the containers and move to the eastern grow chamber.Ġ5 February 2013 Destroy the poison pods 2/8 After dealing with them get to the other side of the room and leave through the unmarked door - you'll find the first of your eight objectives. The pleasant mood created by the slowly growing plants will be disturbed by a large band of necromorphs. There are some alcoves to the left, and the middle one holds an Upgrade bench. Go to the western growth chamber, but watch out for the corridor with some broken valves and shooting steam – you'll need to time it right. Let's try and tackle the objectives in the order you're given. In the Atmosphere control room you will find a Save Station, Store and some lockers. Continuing on you will encounter Hammond and receive a new objective. Just outside the Grow Chamber you'll find a container and a Contact Energy Schematic. On your way to the grow chambers be sure to check the toilet to your right – you'll find some crates there, along with some other items scattered around – be wary of the crawling Necromorphs. Right outside the tram you will find an Audio log.
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